GUJARAT TECHNOLOGICAL UNIVERSITY Chandkheda

GUJARAT TECHNOLOGICAL UNIVERSITY
Chandkheda, AhmedabadAffiliated
49771330114300103842
Alpha College of Engineering and Technology, GandhinagarA Report On
SOCIETY MANAGEMENT SYSTEM
Under subject of
DESIGN ENGINEERING –2A
B. E. III, Semester – V (Computer Engineering)
Submitted by:
SR. NO. NAME OF STUDENT ENROLMENT NO.

1. Mansi Patel 160510107063 2. Megha patel 160510107066 3. Niki Patel 160510107073 4. Rutvi Patel 160510107088 Prof. Margi Patel
(Faculty Guide)
Prof. Ajaykumar T. Shah
(Head of the Department)
Academic year (2017-2018)
CANDIDATE’S DECLARATION
I hereby declare that the work presented in this project entitled “SOCIETY MANAGEMENT SYSTEM” submitted towards completion of project in 5th Semester of B.E. (Computer) is an authentic record of my original work carried out under the guidance of “Prof. Margi Patel”.

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Semester: 5th
Place: GandhinagarSignature:
Name (Enrollment Number)
Mansi Patel 160510107063
Megha patel 160510107066
Niki Patel 160510107073
Rutvi Patel 160510107088
ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

CERTIFICATE
Date:
This is to certify that the “SOCI ETY MANAGEMENT SYSTEM ” has been carried out by MANSI PATEL under my guidance in fulfillment of the subject Design Engineering-2A in COMPUTER ENGINEERING (5th Semester) of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

CERTIFICATE
Date:
This is to certify that the “SOCI ETY MANAGEMENT SYSTEM ” has been carried out by MEGHA PATEL under my guidance in fulfillment of the subject Design Engineering-2A in COMPUTER ENGINEERING (5th Semester) of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

CERTIFICATE
Date:
This is to certify that the “SOCI ETY MANAGEMENT SYSTEM ” has been carried out by NIKI PATEL under my guidance in fulfillment of the subject Design Engineering-2A in COMPUTER ENGINEERING (5th Semester) of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah
ALPHA COLLEGE OF ENGINEERING AND TECHNOLOGY
GANDHINAGAR

CERTIFICATE
Date:
This is to certify that the “SOCI ETY MANAGEMENT SYSTEM ” has been carried out by RUTVI PATEL under my guidance in fulfillment of the subject Design Engineering-2A in COMPUTER ENGINEERING (5th Semester) of Gujarat Technological University, Ahmedabad during the academic year 2017-18.

Internal Faculty: Head of the Department
Prof. Margi Patel Prof. Ajaykumar T. Shah

ACKNOWLEDGEMENT
We are deeply in debated ; would like to express my gratitude to my internal guide Prof. Margi Patel(Asst. Professor, ACET, Gandhinagar), for her great efforts and instructive comments in this work.

She has devoted a significant amount of her valuable time to plan and discuss the domain work. During this, she provided us excellent guidance ; support during a discussion about our progress. She gave us a great deal of freedom to choose domain, focusing more on our field of interests and building skills that will allow us to be a successful in our life. Without here experience and insights, it would have been very difficult to do qualitative work.

We are very grateful to Prof. Ajaykumar T. Shah, Head of Department of Alpha College of Engineering and Technology for his continuous help and support.

We should express our thanks to our Parents and our dear friends for their help and accompany during this task.

SR. No NAME OF STUDENT ENROLMENT NO.

1. Mansi Patel 160510107063
2. Megha patel 160510107066
3. Niki Patel 160510107073
4. Rutvi Patel 160510107088
ABSTRACT
Our Government of India making DIGITAL INDIA concept. By using that concept we have better and good solution of that problem.

This project is work as web-application. This website is helping for online finding and buying home; further process of it. The developer provides user to view online take on rent, buy and sell the home. This website is also use to put any information in their accounts so the user ; secretary both can easily communicate with each-other

List of Figures
Figure No. Figure Name Page No.

1 AEIOU sheet 2 Mind Mapping 3 Empathy sheet 4 Ideation sheet 5 Product Development canvas 6 Prototype 7 Learn need matrix
TABLE OF CONTENT
Sr. No. Topics Page No.

I Candidate’s Declaration II Certificate(s) III Acknowledgement IV Abstract V List of Figures 1. Introduction 2. Design Thinking Phase 2.1 AEIOU Canvas 2.2 Mind Mapping 2.3 Empathy Canvas 2.4 Ideation Phase 2.5 Product Development Phase 2.6 Rough Prototype 2.7 Learning Need Matrix 3. Feedback Analysis with User 4. Prior Art search (2 summary papers per student) 5. Summary of the learning from Design Thinking 6. Summary on Validation Process in Prototype model References Plagiarism Report CHAPTER 1: INTRODUCTION TO SOCIETY MANAGEMENT
1.1. Problem definition:
Society management is an innovative thought to simplify the Finding home problems of Employees of an organization. In the present System, Organization does maintain a person for the allocating and proper functioning of home. The Person appointed needs to look after the assigning and movement of homes. Authorized person maintains the home details in papers, which is a tedious task if any updating or changes need to be done.

Details are stored in Papers.
Maintenance is a huge problem.
Updating, changes in details is a tedious task.
Performance is not achieved up to the requirements.

1.2. Possible Solutions
In the Previous System, Details are Stored Manually in papers, to share the details between employees was a financial drawback. Updating in the details is a tedious task. But a new system was proposed to overcome the above drawbacks. Functionalities and advantages of proposed system are:

Data is centralized which has overcome the Sharing problem in previous system.
As data is maintained electronically, it’s easy for a person to update the details, which has overcome the tedious updating in previous system.
Maintenance is easy and performance is good.
Mainly the system has automated the Transportation Process.
1.3Project Overview
We aim to become a pioneer in the home rental or buying industry by completely focusing on customers, our employees, growth, innovation and efficiency. All of these elements will drive us towards success and show us as one company that can perform and give value for money.

1.4Product Description
Society Management System with Simple interface yet very powerful engine is a perfect choice for today’s highly demanding security needs. An application built on Server – Client allows the system to be used in a very effective manner. A well-defined system that maintains the complete information of the people staying in the Society, Employees Working & Different types of people like Visitors, Vendors & contractors visiting the society.With its latest & effective features, it helps to secure the premises in a full fledge manner. They gives you total control in verifying, screening, and badging different people in the Society. No other software product offers such functionality, speed, ease-of-use & scalability.

CHAPTER 2: DESIGN THINKING PHASE
2.1 AEIOU Summary:
Activities are goal-directed sets of actions paths towards things people want to accomplish. What are the modes people work in, and the specific activities and processes they go through?
Environments include the entire arena where activities take place. What is the character and function of the space overall, of each individual’s spaces, and of shared spaces?
Interactions are between a person and someone or something else; they are the building blocks of activities. What is the nature of routine and special interactions between people, between people and objects in their environment, and across distances?
Objects are building blocks of the environment, key elements sometimes put to complex or unintended uses (thus changing their function, meaning and context). What are the objects and devices people have in their environments and how do they relate to their activities?
Users are the people whose behaviors, preferences, and needs are being observed. Who is there? What are their roles and relationships? What are their values and prejudices?

2.1.1 Activities:
General Impressions/Observations:
Search nearest home
Online booking
Different type of home
Feedback
Search internet
Online/Offline payment
Login/logout in the website
Provide facilities
2.1.2 Environment:
General Impressions/Observations:
Access any time
Photo shop
Java language
2.1.3 Interactions:
General Impressions/Observations:
User asks for requirement
User -; Secretary
Secretary arrange the requirement
Secretary -; Member
Secretary -; User
Member -; User
Member communicate with user
2.1.4 Object:
General Impressions/Observations:
Mobile
PC
Internet services
Laptop
Google map
2.1.5 User:
General Impressions/Observations:
User service
Responsible Villager
Customers
Members
Secretory
2.2 Mind mapping

2.3 Empathy canvas
Empathy canvas design for the veterinary services ; management. It includes various users like victims, suppliers, and visitors
.
Stack Holder:
Security guard
Women
Gardener
User:

Youngster
Guest
Children
Senior citizen

Activities:
Festival celebration
Walking
Meeting
Jogging
Cleaning
Gardening
Storyboarding:
Happy story:
Two friends Lavya ; Lasya live in different area. Lavya has own house and Lasya live on rent in different area. Then Lasya has taken information for different society. Then she changed a house in her friend’s area. “Hence they are Happy.”
One family is live in a village. One family member are using different application and websites for finding home. Then he using the “Society Management” website buy a house in the best location in the city. After buying house and live in house. “Hence family is Happy.”
Sad story:
Two best friends are live in a different area. That’s why they are not meet regularly. They have not much money for buying a house in her friend’s area. Then she tries to take a rent on house but they are not finding house. “Hence they are sad.”

One person is live in a different city. His job is change in different city. That’s why he was taken a house on a rent. Then he come on house that on a rent but society management website suggest facilities but that’s not available in a house.
2.4 Ideation Phase

People:
Member
Senior citizen
Children
Youngster
Security guard
Worker
Gardener

Activities:
Festival celebration
Walking
Meeting
Jogging
Cleaning
Gardening
Maintenance
Situation/Context/Location:

Emergency
City
Normal
Garden
Society cabin
Neighborhood behavior

Props/Possible Solution

If they want any changes then they can also notify us with their message
We are available 24 hour for communication or any query
They can find the home for their purchase from the website
The list of location we have provided on our website
If there is no internet connection then they can contact us from the given number
2.5 Product Development Canvas

Purpose:

For time saving
Security
Easily finding house
Manage society

People:
Children
Senior citizen
Youngster
Member
Secretor
Security guard

Product Experience:
Better service with less time
Easy to use
Happy for time saving

Product Function:
Information gathering
Notification for sell/rent on house
Easily contact buyer and seller

Product Features:
Contact information
Good hosting
Security
FAQ
Mobile Friendly website
Components:

Internet
Graphic design
Operating system
Multi-media
Customer Revalidation:
Notification through message
It is registered from anywhere & anytime
List of location not provided on our website
Only normal Query will be accepted on our website
Reject, Redesign, And Retain:

Quick response
We can provide the location to check home
All people can easily use our website
List of location provide on our website
Personal query from client will be solve on mail, SMS, WhatsApp or call
2.6 Rouch Prototyte
2.7 Learn Need Matrix

CHAPTER 3: FEEDBACK ANALYSIS WITH USER
Q-1: is registration details are secure or not?

Answer: An information about user in registration is highly secure. Not a single information is leaked during any process of registration or further uses of application.

Q-2: is your website is compatible with any platform?

Answer: Yes, our website is compatible with various platforms or devices.

Q-3: is our website is user friendly?

Answer:
Uttam : A website is very easy to access & doing process very fast.

Shyam : A Login & Signup is secure & app is user friendly.

Q-4: What is extra feature or plus point of your website except online complaint?

Answer: In our website registration is easy and easy to check its status. and you can complaint about any home to customer care executive.

CHAPTER 4: PRIOR ART SEARCH
Survey Paper 1:
Title: Study of Implementation of Society Management System
Abstract:
This paper discusses about the study of implementation of Android Application for housing society management. Daily life in city areas has important things to deal with housing society management. Our day to day needs such as Water supply, Electricity, Security and many more things which directly or indirectly plays vital role in residential life, comes under Housing Society Management. In most of the cases, Society management practices a traditional way of communication. This certainly has some limitations and disadvantages. Daily notices, monthly meetings, cultural events, miscellaneous contacts for daily needs, security alerts, high priority communication and many others which may not be conveyed properly in current scenario as most of the things are getting handled manually.
Introduction:
Now a days, Android is most popular platform in smart mobile communication. In Indian economy, Android is a very affordable technology which every other citizen can buy. Since mobile devices have become more and more powerful and distributive, mobile computing has significantly changed our everyday life.

As smart phones are widely used by everyone now-a-days it provides an effective platform for communication via an android application. As Android is open source and having flexible and customizable user interface, thus one of the most popular mobile operating system…indeed a revolutionary. This project mainly uses “Push Notification Technology” through android platform.
The application mainly featured with fruitful solution for Day to day notifications for meetings, water management, electricity management, parking, miscellaneous contacts, security alerts and high priority communication. It will definitely reduce the human efforts and errors to increase crystal clear transparency between society members and management.
It will be very much reliable way of communication irrespective of time and location. One can remain connected with society members around the clock. In addition to that it will save time, paper work, and human efforts and offers reliability.

Conclusion:

The entire solution will provide a hassle free, user friendly affordable communication platform to develop healthy relations between hosing society members and a smarter way of interconnectivity. Application manages housing society through “Push Notification Technology” that will assist the society members to play their roles effectively. Chairman or secretary will play the role of administrator allowing registration of residents so that they can use these registration details to login and to access the services. This project may use concepts of data mining and artificial intelligence And economical management for future work.
Survey Paper 2:
Title: Housing Society Management System

Abstract:
“Simplicity is the ultimate sophistication”. Housing Society Management System exactly follows this phrase and aims at making the current situation in the society simple and efficient. Society Management System reduces the conflicts that arise within the society by providing facilities such as online voting system, online hall allocation, etc. It automates certain attributes that occur within the society and makes it easy for the members of the society an easy access to the society happenings and on goings.

Introduction:

Generally, in Society all the work is decided in meetings and maintenance bills, contact no of members are recorded on the papers. There is no automated system for doing all the things that generally happens in society, so that members can come to know what is happening in society. The Society Management System allows members to login with their own account and get updated with society happenings.
Society Management System is the website portal to reduce conflicts among society members. The system has automated functionality for calculating monthly maintenance bill and member can view their bill status on their account. The main functionality of this project is that, there is a voting system for different society positions like Chairman; Treasurer Etc.
Member can vote the candidates that are standing for different roles in society. The system provides a unique interface to every user to interact with the system. System accepts queries from users and evaluates the need of the query and fires it over the database and results are displayed to the user.

Conclusion:
Society management system puts forth the actual working of a society. Administration, working, voting, etc. similar to a society are the key features of our project. User can access feeds and news from the society anywhere and anytime for their own comfort.

Survey Paper 3:
Title: Online Housing Society Management System
Abstract:
This paper presents the various methods in which we can manage the housing society by a system which is created using cloud. And makes the current situation in the society simple and efficient. As we know there is an increase in population and also the housing complexes. Society management system reduces the conflicts that arise within the society by providing facilities such as online bill payment, online voting system, online hall allocation ,etc. It automates certain things that occur within the society and makes it easy for the members of the society an easy access to the society happenings and on goings. It is necessary to facilitate the management of these societies on an online cloud based which is user friendly platform. Software coupled with reliable hardware allows developers to create multitenant applications very easily. These system is able to support millions of users without any maintenance from the developer
Introduction:
Generally , in society all the work is decided in meetings and maintenance bills, contact no of members are noted on the papers. There is no automated system for doing all the things that generally happen in society , so that members can come to know what is happening in society. This system of maintaining a society is made in such a way , so that the most common problem faced in residential societies are solved.
This system is a cloud based system to manage day-to-day activities of any co-operative housing society . they require the co-ordination among the respective management societies coupled with the vendors which provide these services so that the appropriate convenience can be provided.
The main functionality of this project is that , there is a online billing and accounting (payment gateway integration , income & expense tracking ,etc.).In this system the bills , receipts and vouchers are created in easy manner also the system is user friendly.

Conclusion:

Society management system come up with the actual working of a society, by working “in the cloud,” where housing society management providers can rapidly implement and operate applications that are secure and not expensive, while enjoying lower maintenance and upgrade costs throughout the relationship. Message and Email alerts for various happenings in the society can be added to the system so that users do not miss the updates and happenings of the society. Online billing sytem, Administration, working, online voting, etc. are the key features of our project. The software is flexible enough to be modified and implemented as per user requirements. We have tried our best to make this system free and user–friendly website to Society members. It is a timely and cost effective solution to your society management problems which will make you money, save you money and make your job easier.

CHAPTER 5: SUMMARY OF THE LEARNING FROM DESIGN THINKING
It’s not hard to see why design thinking is quickly becoming the “go-to” approach for many eLearning professionals. There are a variety of benefits associated with design thinking in eLearning, for both learners and eLearning professionals, as it offers effective solutions to common challenges and ensures that the finished eLearning deliverable achieves maximum results. Here are just some of the most notable benefits you can expect to receive when adopting a design thinking approachGives you the opportunity to view a problem from a different perspective. Design thinking in eLearning shifts your design perspective. Instead of focusing on the eLearning authoring tools and learning management systems you are going to use or the ideologies you are going to incorporate, you are concentrating on the needs of your learners. You have to put yourself in the place of your learners to determine what problem they are facing and how you can remedy that problem by creating an effective eLearning course. This is a dramatic shift from many other instructional design approaches, which are usually centred on how you are going to convey the information, rather than what you want to achieve. By viewing it from an entirely different perspective, you gain the ability to look at the challenge facing your learner from a brand new angle, so that you can formulate a solution based upon their specific needs. Encourages innovative thinking and creative problem solving. ELearning professionals are natural problem solvers. By seeing an existing issue within an organization or a learning gap that needs to be filled in, eLearning professionals may figure out how to remedy the problem by creating amazing eLearning experiences. This is why design thinking in eLearning is an ideal match. It offers you the chance to use your innovation and creativity to solve the problems that learners face on a daily basis, either in their personal or professional lives. The process involves a great deal of brainstorming and formulating new ideas that can help to expand learner knowledge. By taking a design thinking approach, you can collaborate with other eLearning professionals to get their input and feedback, which helps you to create a complete eLearning experience for your audience. Even if the ideas you come up with don’t end up in the finished eLearning deliverable, you were still able to exercise your creativity and out-of-the-box thinking, fact that will help you to become an even better eLearning professional in the long run.

CHAPTER 6: SUMMARY ON VALIDATION PROCESS IN PROTOTYPE MODEL
Prototyping approaches
In current state of the art definitions for prototyping and prototypes are described insufficiently. For example the terms model and prototype are used interchangeable. Furthermore, each domain entails a differentiated view on the terminology of prototyping. In the field of architecture there is barely any distinction between a prototype and final product. The finished building consists of both. Also in the conventional product development the physical prototype is used as a sample for the preparation of serial production. This understanding has become more and more obsolete. It is increasingly replaced by the virtualization of the product development process and new technologies, e.g. Rapid Prototyping . The research field of Prototyping offers innovative possibilities of implementation in the area of PSS. The most promising two perspectives for a prototyping of PSS, low and high fidelity prototypes and smart prototyping, are shown in this chapter.

3.1. Low fidelity vs. high fidelity prototypes
One important aspect is the comparison of traditional and IT-based (physical towards virtual) prototyping methods. It can be described as high and low fidelity prototypes as well. . Conventional methods for prototyping, e.g. clay or wood models, focus on the physical realization of the product. A particular advantage is the application of human manual skills. This implies, for example, that a prototype shape made of clay can be changed by the sensitive feeling of a human hand . Furthermore, Physical Mock-Up´s provide the possibility to experience the final product in 1:1 realization with its entire features and real dimensions. Due to complexity and time-consuming construction physical prototypes are rather costly and unfavorable for the aim of reducing development effort . Especially in the early phase of product development the final product design is often changing and therefore physical prototypes need to be adapted with high expense. New methods of virtual prototyping assist the creativity of the developer and detect first discrepancies that will complicate subsequent manufacturing . CAD and CAE tools enable any modification of the product in a fast and simple way. Besides, virtual prototyping methods provide the possibility to add or delete components at each time and each part. Moreover, virtual, augmented and mixed reality techniques simulate a real prototype in a virtual environment that can be perceived with human senses. Furthermore, some prototyping approaches combine physical and virtual components, e.g. Rapid Prototyping. Some of these technologies need virtual models to create low or high fidelity physical prototypes and in this way complement each advantage. This aspect is the core thought of a new technology called Smart Hybrid Prototyping and is presented in the use.

3.2 Smart prototyping approach
A broad variety of prototypes and prototyping methods are used for the validation of product models within product development, e.g. virtual prototypes during the design phase and physical prototypes before the start of production. Compared to product development the situation in service prototyping is different. A literature review has shown that service prototyping methods are usually based on the well-known and well-established methods of product development. However, these are rarely used due to the intangible nature of a service in an industrial environment. Furthermore, the modeling of service prototypes has not been into research focus sufficiently. Prototypes are used for validation and verification of designed products and services in terms of their functionality and performance. In terms of PSS two key challenges occur:
1. A prototypical model has to represent both the product and the service elements accurately and realistically.

2. The prototypical model has to be of a quality that the performance of the entire PSS can be assessed reliably.

REFERENCES
1 BinPeng Jinming Yue,Chen Tianzhou, “TheAndroidApplicationDevelopmentCollegeChallenge “IEEE,2012,pp-1677-1681
2 http://www.tutorialspoint.com/struts_2/basic_mvc_archit ecture.htm
3 http://www.tutorialspoint.com/sdlc/sdlc_waterfall_model .htm
4 Jarle Hansen, Tor-Morten Grønli, Gheorghita Ghinea,” Cloud to Device Push Messaging on Android: a Case Study”,ICAINA,2012,pp-1298-1303
5 Omkar Singh1, Aditee Lakhan2, Jyoti Gupta3, “Implementation of an Android Application for Management of aHousing Society”,IJECS,2015, vol4,pp-12383-12389
6 Saurabh Malgaonkar, Vivek Maurya, Mukul Kulkarni, Gurtej Singh Majithia, “Multipurpose Android Based Mobile Notifier”, ICAECC,2014,pp-1-4
7 Seth Y.Fiawoo and Robert A. Sowah, “Design and Development of an Android Application to Process and Summarize Corporate Data”,IEEE,2012,pp-1-6
8 SHAO Guo-hong, “Application Development Research Based on Android Platform”,ICICTA,2014,pp-579-582
9 Yavuz Selim Yilmaz, Bahadir Ismail Aydin, Murat Demirbas, “Google Cloud Messaging (GCM); An Evaluation” IEEE,2014, pp-2807-2812

Plagiarism Report